使用说明How to play
模式与计分Modes & scoring
| 模式 | 怎么玩 | 计分 |
|---|---|---|
| 🟢 绿灯行 | 红屏时等待,变绿立刻点。提前点算抢跑,这一轮重来。 | 5 轮平均反应时间,越小越好 |
| ✋ 红绿灯 | 灯一盏盏亮起:绿灯点,红灯和黄灯忍住。 | 平均反应时间 + 每次失误(点错或漏点)100 毫秒 |
| 🔴 捏泡泡 | 网格里的红灯同时亮起,全部点掉。 | 3 波总用时;点错 +150 毫秒 |
| 🏁 F1 起步灯 | 五盏红灯每秒亮一盏,随机停顿后同时熄灭,灯灭立刻点。灯亮时点算抢跑。 | 5 次起步平均 |
| ⏱ 秒按 | 按下开始,松手,再按一次停止,像真的电子表。 | 5 次里最快的一次 |
| 🎯 卡秒 | 让秒表停在恰好 1.00 秒;0.5 秒后数字会隐藏。 | 5 次平均误差,结果显示早了或晚了多少毫秒 |
| ⚡️ 爆发 | 5 秒内连按大按钮,可以多指交替。 | 按键次数,越多越好 |
| Mode | How to play | Score |
|---|---|---|
| 🟢 Green Light | Wait while the screen is red, tap the moment it turns green. Tapping early is a false start and the round is replayed. | Average reaction time of 5 rounds — lower is better |
| ✋ Stop or Go | Lights come on one at a time: tap on green, hold back on red and yellow. | Average reaction time + 100 ms per mistake (wrong tap or miss) |
| 🔴 Bubble Pop | Red lights turn on across the grid at once — pop them all. | Total time over 3 waves; wrong taps add 150 ms |
| 🏁 Lights Out | Five red lights come on one per second, then all go out after a random pause. Go the moment they go out; tapping while lit is a false start. | Average of 5 starts |
| ⏱ Quick Split | Press to start, release, press again to stop — like a real digital watch. | Your fastest of 5 tries |
| 🎯 Exactly 1.00 | Stop the watch at exactly 1.00 s; the digits hide after half a second. | Average error of 5 tries, shown as how many ms early or late |
| ⚡️ Tap Burst | Tap the big button as many times as you can in 5 seconds; several fingers are fine. | Number of taps — higher is better |
每次成绩会落进六个段位之一:🧠 神经超频、⚡️ 闪电、🐆 猎豹、🦊 敏锐、🙂 普通人、🦥 树懒。不同模式的分数线不同,我们可能根据所有玩家的成绩调整。
Every score lands in one of six tiers: 🧠 Overclocked, ⚡️ Lightning, 🐆 Cheetah, 🦊 Sharp, 🙂 Human, 🦥 Sloth. Cut-offs differ by mode and may be tuned based on everyone’s results.
每日挑战Daily Challenge
每天世界协调时间(UTC)0 点换一个模式,北京时间是早上 8 点。全世界玩家拿到的是同一套随机序列,所以成绩可以直接比较。只有当天第一次的成绩算数,会提交到 Game Center 每日榜。每日挑战对所有人免费,包括付费模式当天轮到的时候。
A new mode every day at 00:00 UTC. Everyone in the world gets the same random sequence, so results are directly comparable. Only your first try of the day counts and goes to the Game Center daily leaderboard. The Daily Challenge is free for everyone, even on days it uses a paid mode.
连续每天参加可以累积连胜,在首页的挑战日历里能看到。在挑战中抢跑会罚 100 毫秒,不会重来。
Play every day to build a streak — see it in the challenge calendar on Home. In the challenge a false start costs 100 ms instead of a replay.
排行榜与徽章Leaderboards & badges
登录 Game Center 后,每个模式的最好成绩会提交到对应排行榜。App 里的「排行」页还有本周、本月和总榜,可以给其他玩家点个表情。不想显示名字的话,在「我的 → 排行榜」关掉「在排行榜上显示我的名字」,其他人只会看到「玩家」加你的玩家码。
When you’re signed in to Game Center, your best score in each mode goes to its leaderboard. The Ranks tab also has weekly, monthly and all-time boards where you can send other players an emoji. To hide your name, turn off “Show my name on leaderboards” in Me → Leaderboards; others will see “Player” plus your player code.
明显不合理的成绩(比如低于人类极限、和计分规则对不上)不会上榜。反复作弊的玩家会收到警告,严重的会被移出排行榜。
Implausible scores (faster than humanly possible, or not matching the scoring rules) are kept off the boards. Players who keep cheating get a warning, and serious cases are removed from leaderboards.
徽章(Game Center 成就)共 20 枚,达成时会有庆祝动画。在 iOS 26 上还可以从排行页向好友发起 Game Center 挑战。
There are 20 badges (Game Center achievements), each with a little celebration when you earn it. On iOS 26 you can also challenge friends through Game Center from the Ranks tab.
购买与解锁Purchases
- Pro:所有模式和皮肤,包括以后新增的,并且全程无广告。
- 单个模式:捏泡泡、电子表合集(秒按、卡秒、爆发三个一起)、F1 起步灯可以分别买断。买了的模式里不再出现广告。
- 皮肤:比如复古 LCD,可以单独购买。
- 看广告试玩:没买的付费模式,可以看一段激励广告,免费玩 30 分钟(电子表按整个合集算)。
- Pro: every mode and skin, including future ones, with no ads anywhere.
- Single modes: Bubble Pop, the Stopwatch pack (Quick Split, Exactly 1.00 and Tap Burst together) and Lights Out can each be bought once. A mode you own never shows ads.
- Skins: such as Retro LCD, sold separately.
- Try with an ad: watch a rewarded ad to play a paid mode free for 30 minutes (the Stopwatch pack counts as one).
所有购买都是一次性买断,跟着你的 Apple ID 走。换手机或重装后,在「我的」页点「恢复购买」即可。退款请通过 Apple 申请(reportaproblem.apple.com)。
All purchases are one-time and belong to your Apple ID. On a new phone or after reinstalling, tap “Restore purchases” on the Me tab. Refunds are handled by Apple at reportaproblem.apple.com.
玩家与设备Players & devices
红灯停不需要注册账号。在同一台手机上,每个 Game Center 账号各有一份成绩和进度,没登录 Game Center 时另有一份。切换 Game Center 账号后,App 会自动切到对应的玩家。
No sign-up needed. On one phone, each Game Center account has its own scores and progress, plus one more for when you’re not signed in. Switch Game Center accounts and the app switches players with it.
购买跟着 Apple ID 走,不跟着 Game Center 账号走。成绩记录保存在手机上;删除 App 会删掉本机的历史记录,但已经提交到排行榜的成绩还在。
Purchases follow your Apple ID, not your Game Center account. Your history is stored on the phone; deleting the app removes it, but scores already on leaderboards stay there.
通知Notifications
通知都可以在「我的 → 通知」里分别开关:每日挑战提醒(当天玩过就不提醒)、连胜快断时的提醒、有人超过你(每天最多一次,夜间不发)、有人给你的成绩点了表情,以及新闻和优惠(默认关闭)。
Each kind can be turned on or off in Me → Notifications: the daily challenge reminder (skipped if you’ve already played), a streak saver, “someone passed you” (at most once a day, never at night), reactions to your scores, and news and offers (off by default).
计时Timing
反应时间从刺激真正显示在屏幕上的那一帧算起,到手指按下的那一刻为止,按下时就计时,不等抬起。刺激出现时没有声音或震动提示。
Reaction time runs from the frame the stimulus is actually on screen to the instant your finger touches down (not when you lift it). There is no sound or haptic cue when the stimulus appears.
不同手机的屏幕和触控延迟不一样,成绩最好在同一台手机上比较。低电量模式会限制刷新率,可能让成绩略慢一点。
Screens and touch panels differ between phones, so results are best compared on the same device. Low Power Mode caps the refresh rate and can make results slightly slower.